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writer|producer | director

Assassins Creed Shadows: Scriptwriter
Tom Clancy's Splinter Cell Remake: Scriptwriter
Ubisoft Toronto


I was the lead scriptwriter on three separate missions during my time on Splinter Cell. I was responsible for all content written for all three, including but not limited to:
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Cinematics
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Transitions
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Radio Calls
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AI Barks
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Interrogations
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NPC Conversations.
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Creating dialogue graphs in engine.

I was brought onto Assassin's Creed Shadows as additional support for the Quebec team. I wrote their enemy barks, as well as worked with game designers to write their UI menu text.
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