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Redshift Panda

Worked on first contact simulator dialogue driven game as a writer. 

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Assassins Creed Shadows: Scriptwriter

Tom Clancy's Splinter Cell Remake: Scriptwriter

Ubisoft Toronto

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I was the lead scriptwriter on three separate missions during my time on Splinter Cell. I was responsible for all content written for all three, including but not limited to:

  • Cinematics

  • Transitions

  • Radio Calls 

  • AI Barks

  • Interrogations

  • NPC Conversations​.

  • Creating dialogue graphs in engine.

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I was brought onto Assassin's Creed Shadows as additional support for the Quebec team. I wrote their enemy barks, as well as worked with game designers to write their UI menu text.

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